Towards that goal, I'm looking for people to team up with. Specifically, I'm looking for two people:
- a 3D artist/modeler
- a (C++) coder
The codename for the game is TideTurner (the actual name will be determined later). The general game concept is a third-person action game, with the players leading NPC minions in battle. Aside from that, the specifics are yet to be determined. Playtesting will decide which ideas end up in the game and which don't.
If you might be interested in collaborating on this game, let me know, on IRC (#intensityengine on FreeNode), or by email at kripken -at- intensityengine dot com. Note that the engine is open source, but that does not preclude the game from being commercial. In particular, we can try in-game advertising to make money. Profits will be shared among all team members, of course.
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