Wednesday, December 24, 2008

Initial TideTurner Gameplay Concept

/trunk now contains a very preliminary concept demo of some ideas for TideTurner, here's a video:



I'll have to figure out how to improve the clarity when I prepare a video for the 0.3 release. But here is what you should be seeing:
  • The player controls a character that can cast spells. Two spells are shown: Creating a skeleton minion, who fights for the player, and creating a force barrier to keep enemies away.
  • Casting spells takes energy, which regenerates, so the player needs to decide which spells to cast at what time.
  • Enemies arrive from two entrances to fight the player and his minions (the enemy skeletons are in red).
  • A successful strategy should probably involve blocking one entrance while summoning enough minions to overcome those flooding through the other one.
  • The force barriers - shown as semitransparent yellow - vanish eventually. Not preparing for that can lead to your demise, as shown in the video ;)

You can playtest this yourself right now, by compiling and running /trunk (use bzr lp:intensityengine to check it out). Revision 209 is what is shown in the video, by the time you read this a later revision might be current (which might be different or even broken; revert to rev. 209 if so). Note that you might need to start with a fresh server for things to work correctly, depending on what you currently have in /storage. This can be done simply by deleting the /storage directory under the installation directory, but note that this deletes all of the server's data, so if you have any maps of your own, back them up first.

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