Friday, November 14, 2008

Introduction

This blog will contain news regarding the Intensity Engine, an open source platform for immersive, distributed 3D worlds.

The Intensity Engine is the product of 6 months of intensive coding, starting from a solid base of proven open source projects (Sauerbraten, CEGUI, Python, Storm, and others). We are now at the point of releasing version 0.1 and opening a public website, so people can start evaluating the project. As a 0.1 release, there are plenty of rough edges, of course, but hopefully the overall direction of the project should be fairly clear.

For more details, go the the main website, where you can see screenshots and videos, download the source or pre-compiled binaries, read tutorials and sample code, etc.

Here is a demonstration of the Intensity Engine in action:



3D models of squirrel and ram: (C) Blender Foundation; part of the the Yo Frankie! game.
Music: (C) Zero Project, "Gothic"

1 comment:

PP said...

Wow it's very awesome and intuitive :)