Thursday, April 23, 2009

Progress and Relocation

(This blog is now closed. See the link at the bottom of this post.)

Ok, essentially all the core changes have been completed for the Summer release. This includes
  • A completely new scripting engine, with much better performance and several new features
  • An update to a newer version of Cube 2, with stuff like ragdoll physics (not all of which is yet enabled),
  • Much rewriting in order to integrate with the new central infrastructure
  • Writing said new central infrastructure (user management, asset hosting, metadata, etc.)
Depending on how things go with bugfixing, alpha testing (a closed alpha should begin in a few weeks), and artwork integration, the public release may actually occur slightly earlier than planned. That is, before Summer 2009 or early in it.

As part of the preparation for that, I'm moving to a new blog, over here. The new blog is called 'Syntensity', which is the name of the entire platform, whereas 'Intensity Engine' will continue to be the name of the core client+server package. In other words, the Intensity Engine is the code at the base of Syntensity, while Syntensity adds central server infrastructure, etc., in order to provide an actual running 'world' and services related to it.

Just to clarify, the Intensity Engine will remain open source, as always intended, and also Syntensity will be free to participate in. There is no change in direction here.

So, this blog will probably not be used any more, syntensity.blogspot.com is where updates about the Intensity Engine will occur.